QuartexDeveloper.com is now active
It’s taken a while but Quartex Pascal now has it’s own website and forum. You can visit QuartexDeveveloper.com and check it out.
The SSL certificates are being applied within 72hrs according to the host, so don’t be alarmed that it shows up under HTTP rather than HTTPS right now – that is just temporary.
Up until now we have operated with a mix of donations and Patreon to help fund the project, but obviously that model doesn’t scale very well. After some debate and polls on the Facebook group I have landed on a new model.
Funding and access model
Starting with the release of version 1.0, which is just around the corner – the model will be as such:
- Backing and support will be handled solely through Patreon
- Facebook group will become open for all
- Patreon tiers will be modified to reflect new model
- Main activity and news will shift to our website, quartexdeveloper.com
- Community build will be available from our website
- Commercial license will also be available from our website
So to sum up, the following 3 options are available:
- Back the project on Patreon, full access to the latest and greatest 24/7
- Community edition, free for educational institutions and open-source projects (non commercial)
- Commercial license is for those that don’t want to back the project on a monthly basis, but instead use the community edition in a professional capacity for commercial work.
With the community edition available, why should anyone bother to back the project you might ask? Well, the public builds will by consequence be behind the latest, bleeding edge builds since the community edition is only updated on minor or major version increments (e.g. when version changes from 1.0 to 1.1). Users who back the project via Patreon will have instant access to new documentation, new packages with visual components, new project templates, RTL fixes and patches as they are released. These things will eventually trickle down to the community edition through version increments, but there is a natural delay involved.

This is how most modern crowd funded projects operate, with LTS builds (long term support) easily available while the latest cutting edge builds are backers only. Documentation, fixes and updates to components, new component packages, hotfixes and so on – is the incentive for backing the project.
This is the only way to keep the ball rolling without a major company backing day to day development, we have to get creative and work with what we got. Projects like Mono C# had the luxury of two major Linux distribution companies backing them, enabling Miguel de Icaza to work full time on the codebase. I must admit I was hoping Embarcadero would have stepped in by now, but either way we will get it done.

Onwards!
Hello,
I don’t think Embarcadero will ever step-in to support Quartex Pascal as what you have created is in direct conflict with some of their products like UniGUI.
And secondly it is not Pascal as used in Delphi.
My 2cents.
Embarcadero’s business is native code, at least it was when i worked there. I was asked earlier if i wanted to do a wasm compiler for Delphi, but I had already accepted a job at Dips, so it was too late. QTX is not in competition with Embarcadero, it’s a completely different reality between JSVM and Delphi native.
Delphi has been mismanaged for years, they are so behind the game it is ridiculous. Finding a job in Delphi is near impossible now because of it. You don’t want Embarcadero’s help.
RemObjects isn’t a good fit either. While they are knocking it out of the park language and compiler wise, they do not believe in visual design tools.
Even getting adopted by a big vendor like Google who IS involved in this sort of tech would likely give you a 2 year run way before they cancelled the project, and you would lose all control of it in the process.